leftglass.blogg.se

Compendium cards
Compendium cards











The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

compendium cards

When adding cards to your deck, you may gain +2 Max HP instead.Ĭards containing "Strike" deal 3 additional damage.Įvery 3 times you shuffle your deck, gain 2 Energy.Īt the start of each combat, Channel 1 Dark. Whenever you lose HP in combat, gain 3 Block next turn.Įvery time you play 3 Attacks in a single turn, gain 1 Strength. On future Card Reward screens you have 1 additional card to choose from. Whenever you play a Power, a random card in your hand costs 0 for the turn.Įvery time you play 3 Attacks in a single turn, gain 4 Block.Īt the start of boss combats, heal 25 HP.Įnemies with Weak deal 40% less damage rather than 25%.Įnemies with Vulnerable take 75% more damage rather than 50%. Whenever you add an Attack card to your deck, it is Upgraded. If your HP is at or below 50% at the end of combat, heal 12 HP.Īt the start of your turn, deal 3 damage to ALL enemies. The next 2 chests you open contain 2 Relics. Whenever an enemy dies, gain 1 Energy and draw 1 card.Īt the start of your 2nd turn, gain 14 Block.Įvery time you play 3 Attacks in a single turn, gain 1 Dexterity.Įvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. Your rightmost Orb triggers its passive an additional time. Whenever you add a Power card to your deck, it is Upgraded. Whenever you play an Attack, gain 1 temporary Dexterity.įor every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site. Whenever you obtain a Curse, increase your Max HP by 6. At the start of each combat, this card will be in your hand.

compendium cards

Playing a Curse will make you lose 1 HP and Exhausts the card. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Īt the start of each combat, gain 1 Strength.Ĭurse cards can now be played. Whenever you apply Poison, apply an additional 1 Poison. The merchant's card removal service now always costs 50 Gold. While your HP is at or below 50%, you have 3 additional Strength. If you end your turn without Block, gain 6 Block.Įvery 10th Attack you play deals double damage. Whenever you enter a shop room, heal 15 HP.Įvery time you play 10 Attacks, gain 1 Energy.Īt the start of each combat, gain 1 Dexterity. No longer works when you spend any Gold at the shop. Whenever you climb a floor, gain 12 Gold. Gain 1 Energy on the first turn of each combat. Regular enemy combats are no longer encountered in ? rooms. Whenever you rest, you may add a card to your deck.

compendium cards

Whenever you add a card to your deck, gain 9 gold.Īt the start of your turn, gain 1 Mantra. The first time you lose HP each combat, draw 3 cards. Whenever you take damage, deal 3 damage back. If you do not play any Attacks during your turn, gain an extra Energy next turn.Īt the start of each combat, apply 1 Vulnerable to ALL enemies.

compendium cards

Whenever you enter a Rest Site, start the next combat with 2 extra Energy. Your first attack each combat deals 8 additional damage. IconĪt the Start of each combat, Channel 1 Lightning.Īt the start of each combat, add a Miracle to your hand.Īt the start of each combat, draw 2 additional cards. The table below can be opened for a longer view of the relics. Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).īoss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).Įvent Relics can only be found from specific event outcomes.įinally, Shop Relics can only be purchased from the Merchant. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Starter Relics are granted upon starting a run with the corresponding character.Ĭommon, Uncommon, and Rare Relics can be found from a variety of sources. The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece. Most relics are available to all characters, with some exceptions (indicated for each relic). Relics are permanent items that provide a passive bonus for the rest of the run.













Compendium cards